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Owning Up to It; or, how not to model your customer service after the airline industry

Owning Up to It; or, how not to model your customer service after the airline industry

Yesterday morning, I was laying in bed, wishing that I somehow got a miraculous second Sunday instead of having to haul my butt into the cold and go into the office.

To kill time (re: make myself impossibly late to the office), I was looking through my twitter feed on my phone and came across an article that had unexpected connections to my life.

This Washington Post Article, by Travel Columnist Chris Elliott, outlined how airlines use the “force majeure” excuse to prevent them from owing passengers any compensation for flights that were cancelled or re-routed. In the past, airlines used this excuse, which essentially means “due to forces outside our control,” for weather related events, or political events (i.e. war) that affected flights. Some call this the “act of god” excuse.

Now, it seems, airlines are deploying this excuse even when the cause for delays, cancellations or reroutes are seemingly in their control – maintenance issues, employee strikes, etc. The columnist, who often acts as an advocate for jilted passengers, notes that travelers do not have to settle for this excuse and can often get past it simply by asking “why?”

And so, everyone hates the airlines. Even passengers who have generally good experiences hate the process and experience of flying. Seriously. If you’ve ever sat in an airport waiting area during a flight delay, you know this is true. And I think part of the reason is because the airlines are increasingly refusing to take responsibility for their role in any delay or cancellation, because they owe passengers compensation for events that are their fault. And so passengers feel like the relationship is adversarial, rather than a customer service transaction like it should be.

The lesson here is this: don’t be like the airlines. Take responsibility for events that were in your control and let clients know that you will work to do better next time. No one is perfect all of the time, and the vast majority of clients would rather have a hearty apology along with a plan to improve than a million excuses on why it’s not your fault.

Treating the client-agency relationship like a partnership rather than a battle earns trust for those times when you do have forces outside your control that affect projects. For example, my car this morning looks like a glazed donut – there is a thick layer of ice that has totally encased it after a storm last night. That, combined with a slick, steep driveway, means I won’t make it to the office today. But clients know that I don’t use excuses like this often, and so their trust in me allows them to laugh at my iced-in car with me, instead of feeling like I’m just making excuses not to make my deadlines.

If the airlines went back to their policy of only blaming weather/geological events on “force majeure,” they could probably go a long way toward earning back the trust of their passengers. After all, we’re all in this giant airborne metal tube together, and we just want to get home safely.

Posted by Megan Jonas in Agency, Blog, Work, 0 comments
Hosting Your Site or Why Your Developer Really Wants to Handle This For You

Hosting Your Site or Why Your Developer Really Wants to Handle This For You

A few months ago, I attend WordCamp in Raleigh. One of the earliest sessions discussed how to turn this whole web design and development hobby into an actual, pay-the-bills kind of job. The head of that session explained that he handles the hosting for most of his clients – not actually physically hosting their sites on his own machines, but he purchases and administers the remote hosting from reputable third party companies and passes along the cost to the client.

At the time, the only think I could think is why would a client pay you $60 a month when they could easily set up a hosting account for somewhere around a fifth of that cost. It felt, frankly, like a little bit of a money grab and was, in all fairness, explained as a great source of passive income. I quickly forgot about that as an option and moved on.

Fast forward to the last three weeks, during which I have fought tooth and nail for clients to give me access to their FTP and hosting accounts so that I could make significant changes to websites. (P.S. why does everyone suddenly want a website facelift in January? Is this a new resolution trend, like going to the gym more and trying not to eat exclusively from the office snack machine?)

The first client involves a third-party go-between who doesn’t understand exactly how this all works. The second client hosts their site themselves and was extremely hesitant to give me access to their servers. Because of these back and forth and a general misunderstanding of how websites actually work, I am now three weeks behind on at least one of those projects.

And so I say to you, person who wants someone else to handle their website, please allow me to handle not only the design and development, but also the hosting. I promise I won’t gouge you on prices, and you get the added benefit of me being the person that handles server issues, instead of someone in IT, or even you yourself.

Posted by Megan Jonas in Blog, Web, Work, 0 comments
Brainstorming and UX Development

Brainstorming and UX Development

Nothing quite strikes dread in the heart of the account executive like a Vice President inviting clients in for a “brainstorming session” to involve account, design and creative. These sessions, which have the potential to devolve into multi-hour, tangent-filled meetings where the client or creative over powers all other discussion to rail on about “this is how we’ve always done it” or “I’m the expert here.”

Which is 100% not the reason why we’re holding the brainstorming session to begin with. The very nature of brainstorming, love it or hate it, is to get new, out-of-the-box ideas out on the table. These sessions are often held when nothing else is working, or when new clients come online.

Brainstorming, in many cases, takes place for all the wrong reasons.  Some managerial level employee went to a leadership conference or read a book that said that effective teams hold brainstorming sessions and so we do them.  But the art of brainstorming isn’t that simple. Effective ideas meetings require experienced leadership, a culture of creativity, and, yes, structure.

In the world of user-experience (UX) focused design, these brainstorming sessions are of crucial importance. But they’re never free-for-alls with no goals or structure. Some lessons that any organization can take from these designers are:

1. Start with a purpose in mind – what problem are you trying to solve? What goals are you reaching for?
2. No ideas are bad ideas – this is said by everyone and acted on by practically no one. We all judge each other, that’s human nature, but the worst offenders on this topic are often leaders or creative types who feel that their processes or prestige are being threatened by a process that values all ideas
3. Create a structure – set a start and (loose) end time; use brainstorming activities to add value to ideas; never just sit in a room for an hour and throw out ideas – this is almost never effective and leaves many people sitting in the room feeling overpowered by the more dominant personalities.
4. Act on ideas – creating a work structure that shows participants that their ideas (collectively) will be acted on at some point encourages buy-in from everyone. Who likes going to a meeting where nothing happens with any of the topics discussed in there? In other words, don’t brainstorm just to brainstorm. Have a clear action plan in place and share that plan with your fellow participants.

Brainstorming works best on teams or in organizations that have more horizontal power structures, but even the most rigidly traditional company can create a temporary horizontal team by making the goals of the session clear to all participants and then actively valuing everyone’s contribution. Not everyone will contribute equally. Some participants will come up with initial ideas, others are much better at building on the ideas of their colleagues. The ideal team leader will assemble a team with a variety of strengths and encourage active participation by all team members.

Posted by Megan Jonas in Blog, Web, Work, 0 comments